Back to news
Updates

0.4.1 Update

Hello, adventurers!

This is the first update since 0.4.0. Rather than piling on another large feature, we focused on filling in and refining what shipped in a hurry with 0.4.0.

Your progress carries over. The mastery structure changed, but anything you already unlocked has been migrated and kept.

New features

  • Mastery level bonuses — Every mastery level now grants a bonus. You can check the bonuses you currently have in the crafting tooltip, and you'll be notified with an icon when you earn a new one
  • Mastery specializations — Masteries now branch into specializations: refining, tools, gathering (logging, mining, fiber, hide), fishing, livestock, farming, and fields. From a certain tier onward, they unlock with dedicated items
  • Weapon mastery rework — Skills and unlock levels have been redesigned for every weapon. Skills you already unlocked stay unlocked
  • Workbench research — Workbenches now have a Research tab. Destroy an item you can craft to gain the same experience as crafting it, so gear you no longer use can go back into your mastery. If there's no experience to gain, the item isn't consumed
  • Gamepad support — You can navigate the UI with a gamepad. The cursor snaps to buttons and slots, and the D-pad holds the quick slot ring, emote ring, and mail. Skills 1–6 are all reachable with LB/RB plus X, Y, and B. On-screen button prompts follow whichever device you have connected
  • Key rebinding — The options window has a controls tab. You can rebind keys however you like
  • Map trails — The path you've walked is left on the map and minimap. You can turn the trail off or adjust its opacity, and it works in dungeons too
  • Appearance tweaks — Hat size can be adjusted with a slider. You can also choose whether hair shows under a helmet, and whether your mustache and beard are displayed

Improvements

  • Reduced the hitching when crossing between regions or returning somewhere you've already been
  • Removed the freeze when opening your inventory or a workbench
  • Fixed the game locking up for several seconds during play
  • Distant ore and logs now look sharper
  • Fixed progress occasionally failing to save
  • Moved the crafting window's intermediate numbers into a tooltip, leaving only the result on screen
  • Unified the stat formatting in the item info window
  • Unified how the workbench, inventory, and survival windows close
  • Tidied up the currency display in the inventory
  • Adjusted small details like mastery tree expansion, tier tabs, and dialog alignment

Balance changes

  • Being knocked out by a monster now costs 10% equipment durability. Nothing is destroyed
  • Bread and drinks are crafted 4 at a time, with slightly reduced restoration
  • Lowered seed drop rates and resin yields
  • Blunt weapons now take cloth, and bows use cloth instead of fiber

Bug fixes

Items marked 💬 were found through community reports. Thank you for letting us know.

  • 💬 The entire UI showing translation keys. Language settings were breaking when updating from 0.3.9 to 0.4.0; applying this patch restores them automatically
  • 💬 Resources being consumed even when a building placement was rejected
  • 💬 Buildings you placed not appearing on screen for a while
  • 💬 Two doors ending up in the same doorway
  • 💬 Nodes respawning immediately where you had just gathered. Respawn times are now set per resource
  • Doubled-up ground in the northern and eastern regions that let you fall through the floor
  • Mastery experience being discarded at a level-up threshold. Overflow now passes to newly opened child masteries
  • The casting bar finishing before the action actually completed when the server was slow
  • Recovered buildings leaving their shape on screen
  • The silver balance not updating after a marketplace purchase
  • Respawned monsters carrying over the pose and effects from their previous death
  • Characters standing in a T-pose, or animations playing at double speed
  • Characters being duplicated after a disconnect
  • The screen not responding between pressing connect and the loading screen appearing
  • The connect button locking up and becoming unusable
  • Q and E not responding on the keyboard
  • Key rebinding not starting
  • The button row at the bottom of the options window shifting and squashing between tabs
  • Overlapping decorations blocking gatherables from being picked up
  • Health and stamina bar tooltips showing the maximum value instead of the current one
  • The unstuck button prompt showing the wrong key

In development

The features below are still being built. Parts of them may be visible in game, but they aren't finished yet — we'll complete them in a future update and announce them properly then.

  • Item quality — A system where the same recipe can produce items of differing performance. The icon border colors and the quality entry in item info are in place first
  • Enchantment — A system where gathered materials carry a grade, and that grade passes into what you craft
  • Tree Spirit — A currency used in crafting. It already appears in your inventory and the crafting window, but how you obtain it is still being tuned
  • Blessing of the World Tree — In preparation

Thanks to the reports and feedback you've sent since 0.4.0, we were able to pin down and fix a number of issues quickly. Thank you.

If something gets in your way or looks wrong while you're playing this update, let us know any time. We'll keep reading what you send and refine the next update piece by piece.

See you out in the world, adventurers!

Join the conversation

Share your thoughts and feedback in the community.

Go to community

Recent news