Back to news
UpdatesPinned

0.4.2 Update

Hello, adventurers!

This update focuses on getting the marketplace moving, along with the reports you've sent in and a long list of smaller fixes.

Your progress carries over. Mastery unlock requirements have changed, but anything you've already unlocked is re-checked automatically when you log in.

New features

  • Golden Sail Company — A trading company has joined the marketplace. It buys and sells every item at all times, so there's always someone to trade with, even on servers with few players
  • Marketplace rework — Finding, buying, and selling items is simpler. A single list shows what you can buy right now and at what price, and you can search by name and category
  • Dropped item cleanup — Items dropped on the ground no longer pile up forever. They disappear after 30 minutes, and you can see how much time is left before picking one up
  • Map footprints — Your recent route is drawn on the map. Use it to retrace where you've been or find your way back
  • Research alerts — The workbench and your inventory now let you know when there's something you can research, so nothing gets missed
  • Monster fade-out — Monsters you've finished harvesting now dissolve away instead of vanishing on the spot

Improvements

  • Silver pouches can now be used during combat
  • Pressing a skill on cooldown now tells you why it didn't go off
  • Picking up a campfire or storage chest warns you first if there are still items inside, so nothing is lost by accident
  • Mastery rank names in the skill window are now consistent: Specialist, then Master
  • Food effects that aren't working yet are marked (In Development) so they're easy to tell apart
  • The default upscaler in graphics options is now STP. If you've already saved your settings, nothing changes

Balance changes

  • Crafting mastery tier unlocks are now at levels 5, 10, 30, 60, and 100. Lower tiers open quickly; higher tiers take longer. This applies to weapons, gathering tools, alchemy, jewelcrafting, and cooking alike
  • Mastery specializations unlock earlier: reaching level 1 in the parent mastery opens them. Characters already at level 1 or higher get them automatically on login
  • Dungeon bosses, field bosses, and dungeon chests now drop enchanted items
  • Stuns now land even through super armor
  • The stun from the blunt weapon passive "Stun Resonance" has been reduced from 2 seconds to 1 second
  • Building hammers now lose durability with use

Bug fixes

💬 marks issues confirmed and fixed thanks to community reports. Thank you for letting us know.

  • 💬 Crafting backpacks didn't grant backpack crafting experience
  • Making butter didn't grant baking and brewing experience
  • The pie's carry weight effect and the steak's effect weren't applied as described
  • Repeatedly jumping against a wall let you climb over it
  • The casting bar could move backwards mid-cast on a bad connection
  • Servers disappeared from the server list when they slowed down
  • Zombies could attack while invisible
  • Monsters walked into water
  • The screen would freeze when a mastery unlocked during crafting
  • Jewelcrafting workbench recipes were wired incorrectly
  • The craft quantity bar didn't update when material counts changed while the crafting window was open
  • The workbench upgrade tooltip didn't update after partially adding materials
  • The item sort button caused a brief freeze
  • Some animals were harvested by hand even with a skinning knife equipped
  • The casting bar reappeared during fishing
  • Holding Ctrl to dive while swimming also triggered skill 6, which shares the key
  • The loading screen map didn't reflect your latest exploration when entering or leaving a dungeon
  • Eating food repeatedly stacked chewing sounds without limit
  • The shrink animation didn't play when closing the world map

In development

The features below are still being built. Some may be partly visible, but they aren't finished. We'll complete them in a future update and announce them properly then.

  • Exp Boost — A system that helps you raise masteries faster. It's already visible in the inventory and mastery window, but it only starts paying out once the World Tree's Blessing arrives
  • World Tree's Blessing — In preparation
  • Enchanting — Gathered materials receive a grade that carries through to what you craft. Enchanted items now drop from bosses and dungeon chests as a first step; there's no way to raise the enchantment of finished items yet
  • Item quality — The same recipe can produce items of different quality, with different performance
  • Tree Spirit — A crafting currency. How to obtain it is still being adjusted

Thank you for the reports and feedback you've sent since 0.4.1. They helped us catch and fix problems we might have missed.

As always, if anything feels off or gets in your way while you play, let us know. We'll keep reading your feedback and refining the game one update at a time.

See you in the world, adventurers!

Join the conversation

Share your thoughts and feedback in the community.

Go to community

Recent news